Constellations

Constellations

Constellations is a story-telling project that combined efforts from OCAD University and the Athens School of Fine Arts. Teams were made of a group of OCADu students with one ASFA student.

Constellations was made to create a oral story telling experience of the Greek island of Hydra usable anywhere in the world through digital media. The original concept was to use GPS to track the users movements and allow the user to move through the physical world walking between the stories of the island. However, due to technical issues, the project was made to track the movement on the screen of the mobile device to give a virtual experience.

The user moves their finger along the screen to hear the different stories of the island of Hydra which are shown as stars in the sky. Constellations was chosen as the name because when viewing the village of Hydra from the top of a mountain at night, the buildings look like stars in the sky. Also, Hydra being a port city would have required ancient travellers to use the stars to navigate their passage safely.

To see a longer video, click HERE

If you would like to experience it, click HERE to download the APK (should work on any Android system)

Constellations and the stories within were created by: Margarita Athanasiou, Mulugeta Bisrat, Jeremy Nir, Alanna Predko and myself, Corey Dean.

Film Night

Film Night was an interactive theatre/LARP experience. It was put on for 2 nights in December of 2014 with 2 shows each night. It was the final project for the Atelier III class and took the whole class’ participation to accomplish.

Film Night was a mock film showing of the classic film, The Living Machine (inspired by Metropolis). In this showing, film enthusiasts and the like come to watch this classic movie in a theatre that is down on its luck and trying to turn around. However, during the showing, strange events occur and the audience must react to the events as they happen!

Audience members were greeted at the ticket booth before being lead into the theatre space. Once they received their ticket, they also received their role for the night – a character to get them into the mood, however they could play them to their own whim and desires. Once inside the theatre space, they were their character and took part in the experience as if it was reality.

Audience reactions were positive and generally wanted to see and experience it multiple times.

Emma Burkeitt headed the project and, in my opinion, it turned out amazing! Kudos to you Emma!

Pre-show/Set up:

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Production:

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Main Cast:

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Alanna Predko as the Curator

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Christopher Bolton as the Theatre Owner

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Jeremy Nir as Detective Crown

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Timothy Martin as Professor Buffington

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Emma Burkeitt as Unit-2654

Good Will Haunting

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Good Will Haunting is a game created between the University of Toronto and OCAD University students. In the game, you control a ghost who must get everyone else out of a burning building so that you can live in the afterlife in peace. You want them out because you do not like sharing your haunting ground and want to stay as the solitary ghost in the region.

You can scare people, possess objects and dead humans, all the while dodging enemy ghosts! Solve the puzzles to get the humans out of the house dead or alive because as long as they aren’t there, their ghosts can’t haunt the same space.

Good Will Haunting was shown at the Level Up! Student Showcase 2015.

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UofT students: Timothy Chu, Lingfei Gao, Cio Tang, Amy Yang

OCADu students: Corey Dean, Tiffany (Tee) Ng, Jungjoo (JJ) Yang

Try it for yourself HERE

TGGJ 2015 – God Complex

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This game was made during the Global Game Jam 2015 in Toronto with Jord Farrell and Marishka Zachariah. As it was done for the Global Game Jam 2015, it was completed over a weekend of coding, art making and jamming.

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In this game you play a character who has multiple gods vying for your devotion and attention. It is up to the player to choose which to follow and worship.

Play it online HERE

Emotion Landscape

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This was a project where I used Unity to create a landscape that evoked a specific emotion for the player. Originally, I was going to make a landscape to show “Peace”, where the player would move through a meadow filled with flowers and light, but I felt this was cliche and wanted to do something different.

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In the end, I decided upon “Loneliness”. I made a landscape where the player walks around in a desolate area searching for others near campfires. When the player gets close, the other models in the scene start to move away from the player until the campfire extinguishes itself. No matter how much the player tries they can never find any sort of companionship among the landscape as it passes from day to night continuously.

If you would like to see a longer video, please click HERE

For the experience itself, download it HERE (Mac Only)

HyperActive Environment

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The HyperActive Environment was another project done using Unity. It was an extension of the Interactive Environment, however we did not use NavMesh. The project required models to interact with the player in interesting ways. So we made a “Godzilla” simulator where the player shoots the buildings which always face the player, falling down after being hit.

This was created with Alanna Predko.

Check out a video of it HERE

Try it for yourself HERE – WASD = Movements, QE = Shoot, Space = Jump (Mac Only)