HyperActive Environment

Screen Shot 2015-06-05 at 2.35.34 PM Screen Shot 2015-06-05 at 2.36.28 PM

The HyperActive Environment was another project done using Unity. It was an extension of the Interactive Environment, however we did not use NavMesh. The project required models to interact with the player in interesting ways. So we made a “Godzilla” simulator where the player shoots the buildings which always face the player, falling down after being hit.

This was created with Alanna Predko.

Check out a video of it HERE

Try it for yourself HERE – WASD = Movements, QE = Shoot, Space = Jump (Mac Only)

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