Thesis: Process – 14

Check out these shader and post processing effects!

Before:

Before_renderEffects

Just using a simple shader on the texture creates this.

After:

Screen Shot 2015-11-04 at 6.54.01 PM

After depth of field, bloom and vignette/chromatic. What a difference! Now to add sun rays, “see through” windows and some other things. Oh! And the roof eventually.

Random Cool Effect:

Screen Shot 2015-11-04 at 4.11.39 PM

Use the visualize checkbox on Depth of Field for this effect. Creates a pretty cool visual that I might use in the future.

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