4 Page Spread

This was done during my 4th year at OCAD University. It was for the Graphic Novel course. This assignment was to make a 4 page spread in full colour.



El Silbon

This was done during my 4th year at OCAD University. It was for the Graphic Novel course. This assignment was to make a comic in black and white. I did a story about a Venezuelan folklore – El Silbon – that my wife told me about.



Snorwhal was created during the Great Canadian Appathon(GCA) 2014. It was designed to be used on a mobile device. I don’t remember many details about the development but I was part of a small team. It was a weekend-jam which we produced this game straight through the whole thing. The prize was to get the app developed further with the help of a professional software development company. We didn’t win in the end but it was fun nonetheless.

Snorwhal is a game where you play a dreaming narwhal where you have to reach the end of path, dodging urchin mines and collecting balloons to stay afloat. Get hit too many times and you’ll fall. Collect balloons and you can keep yourself afloat. You used the motion sensor within your mobile device to control the dreaming narwhal.


Play Here!

It’s been a long time since I’ve posted anything!

And guess what, it’s a game! A game that took me way too long to make as I was completing it in 30 minute intervals while on the train to work….


It’s a math game where you roll a cube around to create the correct sequential formula to reach the target value, given an initial value. It introduces each of the four main operators (+, -, x, /) through the levels.

The idea was to make a game that people could play on their mobile, that didn’t need an internet connection, and that happened to be educational. I learned later on that it wouldn’t work too well on mobile in its current state, so if I ever work on it again, I’ll have to take a different approach to it.


Inspiration: Endorfun

I used to play this game a ton when I was a kid. No one really knows about it but I remember it came with an old computer we had at home. I liked how relaxing and challenging it was. Listening to the soundtrack now, it’s just weird! But I still like the idea of the game. It was a ton of fun.



  • Possible layout issues on desktop computers
  • Some UX issues

Most of the problems related to this project come from the fact that I began designing it as a mobile game that did not require an internet connection and then later on realized that this wouldn’t work on mobile. So please excuse any issues you may find!



WASD or Arrows to move

Pause button changes the camera angle to see the whole play field


Game Download:

iOS – Download Here

Windows – Download Here

UI Test

These images show process work for a UI Test I completed in the past. I can not include the final mock-up of the UI but I’ve included the wireframe to give an idea of the user experience. This was done for a player vs player screen. The sketches were to control what was desired out of the final screen and challenge flow as well as versions towards the final interface.