I was walking down the street one day and saw someone wearing a The North Face shirt that said Never Stop Exploring but I misread it as Never Stop Exploding and was really confused. However, it also inspired me to make the images above, drawing inspiration from two of the most explode prone Pokémon – Voltorb and Electrode!
Maybe this would look good on a T-shirt or print?
Below is a reference image I used as a base for the concept.
This was a design I made after reading through an Illustrator tutorial by Evert Martin.
I took a tiger as my base (see below). After following the tutorial I came out with the above image. It kind of looks more like a bear to me but I like it anyway. It was a quick production to get the feel for Illustrator more so I didn’t spend time on refining it.
You can create some pretty crazy looking things with Martin’s methods – and quickly too!
This was done during my 4th year at OCAD University. It was for the Graphic Novel course. This assignment was to make a comic in black and white. I did a story about a Venezuelan folklore – El Silbon – that my wife told me about.
Snorwhal was created during the Great Canadian Appathon(GCA) 2014. It was designed to be used on a mobile device. I don’t remember many details about the development but I was part of a small team. It was a weekend-jam which we produced this game straight through the whole thing. The prize was to get the app developed further with the help of a professional software development company. We didn’t win in the end but it was fun nonetheless.
Snorwhal is a game where you play a dreaming narwhal where you have to reach the end of path, dodging urchin mines and collecting balloons to stay afloat. Get hit too many times and you’ll fall. Collect balloons and you can keep yourself afloat. You used the motion sensor within your mobile device to control the dreaming narwhal.