These models were made for a game I worked on during Third year named Good Will Haunting. This was done as a joint effort between UofT and OCADu.
Jungjoo Yang made the concepts and textures. I modelled and animated the characters.
This was a project where I used Unity to create a landscape that evoked a specific emotion for the player. Originally, I was going to make a landscape to show “Peace”, where the player would move through a meadow filled with flowers and light, but I felt this was cliche and wanted to do something different.
In the end, I decided upon “Loneliness”. I made a landscape where the player walks around in a desolate area searching for others near campfires. When the player gets close, the other models in the scene start to move away from the player until the campfire extinguishes itself. No matter how much the player tries they can never find any sort of companionship among the landscape as it passes from day to night continuously.
If you would like to see a longer video, please click HERE
For the experience itself, download it HERE (Mac Only)
The HyperActive Environment was another project done using Unity. It was an extension of the Interactive Environment, however we did not use NavMesh. The project required models to interact with the player in interesting ways. So we made a “Godzilla” simulator where the player shoots the buildings which always face the player, falling down after being hit.
This was created with Alanna Predko.
Check out a video of it HERE
Try it for yourself HERE – WASD = Movements, QE = Shoot, Space = Jump (Mac Only)
This was a project that used Unity’s NavMesh functions to create an interactive environment for spawned models. I made mine an obstacle course where the red models must continuously follow the green ball, all the while being hit and pushed by the blue obstacles.
I took inspiration from I’ve Fallen and I Can’t Get Up.
Check out a longer version of the Interactive Environment HERE
Check out the project itself HERE (Mac Only)
Over the summer, I worked on a project for Public Studio, helping them with 3D models. Here are a few of the one I made.
Texture credit goes to Saffron Bolduc-Chiong and Emma Burkeitt.
Over the summer I did a short contract for Transnomis Solutions Inc. which involved making four 3d models for a traffic tracking software they are creating.
The program can be seen here, though I’ve heard talk of other uses in the future. So we’ll just have to see!
These are some logos I’ve designed in the past.
Graydon Hall Apartments
This was part of an animation I made that would be shown on their website. The animation was a little trippy and psychadelic but the final logo I feel gives a feeling of peace and comfort.
Shower Tower Logo
The Shower Tower was named O’Natural and looking through old files I found the logo design for it. Luckily 3D modelling this wasn’t a massive pain and required only a few tweeks.