Snorwhal

Snorwhal was created during the Great Canadian Appathon(GCA) 2014. It was designed to be used on a mobile device. I don’t remember many details about the development but I was part of a small team. It was a weekend-jam which we produced this game straight through the whole thing. The prize was to get the app developed further with the help of a professional software development company. We didn’t win in the end but it was fun nonetheless.

Snorwhal is a game where you play a dreaming narwhal where you have to reach the end of path, dodging urchin mines and collecting balloons to stay afloat. Get hit too many times and you’ll fall. Collect balloons and you can keep yourself afloat. You used the motion sensor within your mobile device to control the dreaming narwhal.

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Emotion Landscape

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This was a project where I used Unity to create a landscape that evoked a specific emotion for the player. Originally, I was going to make a landscape to show “Peace”, where the player would move through a meadow filled with flowers and light, but I felt this was cliche and wanted to do something different.

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In the end, I decided upon “Loneliness”. I made a landscape where the player walks around in a desolate area searching for others near campfires. When the player gets close, the other models in the scene start to move away from the player until the campfire extinguishes itself. No matter how much the player tries they can never find any sort of companionship among the landscape as it passes from day to night continuously.

If you would like to see a longer video, please click HERE

For the experience itself, download it HERE (Mac Only)

HyperActive Environment

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The HyperActive Environment was another project done using Unity. It was an extension of the Interactive Environment, however we did not use NavMesh. The project required models to interact with the player in interesting ways. So we made a “Godzilla” simulator where the player shoots the buildings which always face the player, falling down after being hit.

This was created with Alanna Predko.

Check out a video of it HERE

Try it for yourself HERE – WASD = Movements, QE = Shoot, Space = Jump (Mac Only)

Interactive Environment

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This was a project that used Unity’s NavMesh functions to create an interactive environment for spawned models. I made mine an obstacle course where the red models must continuously follow the green ball, all the while being hit and pushed by the blue obstacles.

I took inspiration from I’ve Fallen and I Can’t Get Up.

Check out a longer version of the Interactive Environment HERE

Check out the project itself HERE (Mac Only)