Cubed

Play Here!

It’s been a long time since I’ve posted anything!

And guess what, it’s a game! A game that took me way too long to make as I was completing it in 30 minute intervals while on the train to work….

Cubed!

It’s a math game where you roll a cube around to create the correct sequential formula to reach the target value, given an initial value. It introduces each of the four main operators (+, -, x, /) through the levels.

The idea was to make a game that people could play on their mobile, that didn’t need an internet connection, and that happened to be educational. I learned later on that it wouldn’t work too well on mobile in its current state, so if I ever work on it again, I’ll have to take a different approach to it.

 

Inspiration: Endorfun

I used to play this game a ton when I was a kid. No one really knows about it but I remember it came with an old computer we had at home. I liked how relaxing and challenging it was. Listening to the soundtrack now, it’s just weird! But I still like the idea of the game. It was a ton of fun.

 

Problems:

  • Possible layout issues on desktop computers
  • Some UX issues

Most of the problems related to this project come from the fact that I began designing it as a mobile game that did not require an internet connection and then later on realized that this wouldn’t work on mobile. So please excuse any issues you may find!

 

Controls:

WASD or Arrows to move

Pause button changes the camera angle to see the whole play field

 

Game Download:

iOS – Download Here

Windows – Download Here

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UI Test

These images show process work for a UI Test I completed in the past. I can not include the final mock-up of the UI but I’ve included the wireframe to give an idea of the user experience. This was done for a player vs player screen. The sketches were to control what was desired out of the final screen and challenge flow as well as versions towards the final interface.

OCAD University Prototype

These were main screen variations for an app prototype completed with OCAD University. The user could collect and trade treasures with others. In the images you can see a basic progression of getting a treasure, selecting what you have and what you want, then seeing your active trades before and after placing one.

Consulting

All the images were created for an employee recognition program. Certain logos were removed for copyright issues.

The following images were for the employee to select a product and schedule its delivery or pickup:

The following images were for the employee to redeem points given to them after performing successfully:

Faded Memories

PLAY HERE!

Faded Memories is the culmination of my final year thesis project from OCAD University.

Faded Memories is a first-person exploration game where you visit your grandfather in a nursing home to learn more about their past. You experience the memory from the grandfather’s eyes.

In addition to the game itself, a full written report was produced as part of the requirements of the project. It covers research, inspirations and projected paths that the game can take. I have included a link to download this report here: Faded Memories Thesis Report.

This project is close to my heart as I never got to know my grandfathers’ pasts due to them suffering from Alzheimer’s Disease. In creating and playing this game, I felt that I got to connect with them in a way I wasn’t able to when they were alive. Countless tears were shed over the game and I hope that anyone else who has dealt with a similar situation will feel open to discuss it with others.

I’m hoping to continue developing the game in the future. If you are interested in following it’s progress, let me know on Twitter.

To play the game, download a copy here:

Mac Version

PC Version

The controls are WASD to move, mouse to look, and left mouse click to interact when prompted.

Thesis: Process – 21

Crunch time. It is always crunch time. Juggling the writing, production and testing all at once – in addition to other commitments – is not the easiest process.

I did the first rounds of testing recently and the results were great! The game is emotionally resonant to some and that is a huge ego boost. With the testing feedback there are some changes that need to happen, but that was a given and expected.

I have restructured how much I am making and I am only focusing on a single level. There is no time for anything else so I should make it as good as I can. This also means I have to streamline the production of the level and interactions. Pathfinding was a huge problem and needs to be incorporated into this restructuring as well.

Other focus is on ambience design. Sound, mood, atmosphere, I have to make the level feel evocative. I’ve found it is in the small details that the most emotion comes through. A certain line of dialogue or a particular image stays with the player longer than the total experience.