Loneliness was created when I was feeling melancholic and distanced from people. I felt lonely and alone and thought creating a game to express myself might help.
I had originally started the game as a search for collecting friends but they would constantly disappear. When they were all gone, the game would end.
This was the original character design:
However, I changed the goal and made it a game where you tried to escape from being lonely and alone. Neither game had a win state as I felt nihilistic and wanted people to experience the helplessness I felt.
The newer character design:
How to Play: Arrows = Movement
Both are PC only.
Loneliness (Game): Download Here
Loneliness (Assets): Download Here
Alone (Old version): Download Here
This was done as a gift for three of my friends for Christmas 2013. I, however, got very sidetracked and did not complete it until the summer of 2014. I showed them the gift at our yearly cottage trip and while there were a lot of bugs it was well received.
I had started this game using GameMaker before I learned Unity so I think that attributed to a lot of the bugs but it was also a good refresher on how to use the program.
As I was side-tracked a lot, I ran out of time to finish my original vision, therefore I had to reuse sprites and rush things. All in all, I would not make a game for friends for Christmas again.
I wanted to make each level unique to the person it was to represent (minus myself) and they are as follows:
Steve: Platformer where you have to use a compass to find the item in the level.
Adam: Sneak and infiltrate your way through the lasers to unlock the doors.
Corey (me): The game creator and only appears in the intro/outro.
How to Play:
All: Arrows = move/jump
Steve: no other controls
Adam: Space = move slower, C = push button
Greg: Q = hold to aim up, C = shoot
PC only: Download Here
You must save the world like many before you….but perhaps this time, it’s not the best idea!
End Game+ was made for TOJam 9 with the theme of “After YOU!”.
When I heard the theme, I wanted to do a different take on the classic RPG trope of you vs. evil. I thought, what if after killing the end boss, everything went to hell? I think in classic RPGs the reliance on a good vs. evil dynamic is tantamount and so I didn’t feel like sticking to that dynamic so closely. I tried to keep it light however and I hope people who play it enjoy the experience.
Since I made the game by myself (minus the sound and a bit of programming work), I was heavily strapped for time during the whole jam and therefore couldn’t bring the final project as far as I had hoped. However, I focused on making the main idea come through and while it might not be completely transparent due to the lack of story arc, I think it still works well.
I have a usb classic Nintendo controller so I mapped the controls to it for another layer of presentation, however, if you don’t want to deal with that the controls are listed with the download information.
Programming help: Jord Farrell
Sound: Lucas Branco
How to Play: Arrow keys = move, Space = jump/select
PC Only: Download Here