Good Will Haunting Models

These models were made for a game I worked on during Third year named Good Will Haunting. This was done as a joint effort between UofT and OCADu.

Jungjoo Yang made the concepts and textures. I modelled and animated the characters.

Player:

PC_Ghost1PC_Ghost2

NPC Male:

NPC_Male3NPC_Male2

NPC Female:

NPC_Female1NPC_Female2

Enemy Ghost:

NPC_Ghost1NPC_Ghost2

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Tone Death

Tone Death is a two-player music battle game! Send notes at the opposing player and try to get the highest points! Treble notes hurt the opponent where bass notes cancel Treble ones.

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Description:

Tone Death is a game where two players face each other in a music battle to the DEATH! Each player can send out either treble notes to attack with or bass notes to defend with. A treble and bass note cancel each other out while a treble note will raise your score if it hits the other player.

Each player can only send out a note once every ½ second. Rhythm is a great benefit to playing because you’ll be able to capitalize on sending out the most possible notes. Try to continue to switch between bass and treble notes to both confuse your opponent and to balance your offense with your defense.

Each player has the ability to send out five possible notes at any given time. You switch between treble and bass notes by pressing the sixth button. Try to be creative and rhythmic with your play style.

Development:

This week we had to make a Party game to be played at our end of year wrap up class. We knew we all wanted to do a music game but we had to figure out how to make it a party music game. We eventually figured a music fight we be cool and fun so we went with that. It being a music game it needed to have rhythm and that is harder than people think to incorporate into anything.

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Future Directions:

A definite future addition would be more songs and the ability to choose which one to play. Maybe add some death metal, rap, pop, or whatever to make it more universally appreciated. It could become the next Rock Band or something.

Another thing would be to add more polish but I guess that could be said for any game that is done in a week.

Team:

Aaron Bosnjak

Lucas Branco

Conner Campbell

Corey Dean

Download Links:

Code: https://www.dropbox.com/s/80hmm9zj0y0ddyr/Tone%20Death%20-%20Code.zip

Executable (PC): https://www.dropbox.com/s/5512lcbogvj731z/Tone%20Death%20-%20PC.zip

Executables (Mac): https://www.dropbox.com/s/zxf2a9uu1xahu5t/Tone%20Death%20-%20Mac.zip

Retirement

There are four companies that run the world. Can you show everyone you’re the best by promoting and retiring all your employees or will your company falter due to restructuring?

Description:

The point of the game is to get your three (3) employees to retirement first. While they are employed to you they can be promoted or demoted. You want your employees to retire at the highest position possible. Just be careful your employees don’t fall off and get fired!

This board game incorporates both strategy and piece management. You need to control three pieces at once while trying to hurt your opponents chances of winning. The board continuously moves and pushes everyone’s pieces down, so be sure not to let them get too low or else they will fall off and get fired.

Development:

This game was a modification of the children’s game Up The River.

What we as a group did first was play Up The River, completely unmodified. We quickly created the board, found some pieces and die, and went to play.

Next was to brainstorm new ideas. We just wrote down anything that we thought could work; new rules, modified rules, themes, or any random thing we wanted to say. This generated a lot of new ideas and we decided to go with one or two of them.

From here we started changing rules one at a time. This worked exceedingly well surprisingly as we never really reached a roadblock. Each thing we added changed the dynamic of the game without breaking it, which blew our minds to be honest. We kept iterating until we had a prototype to work with.

Then it was just a matter of making a polished product. Art was created, rules were written up, pieces were made and that was that.

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board

Links:

Final Assets: Download Here (14.89 MB)

Credit:

Saffron Bolduc-Chiong, Lucas Branco, Connor Campbell, Alex Gerassimov, and Corey Dean